When i compose a scene in blender i can animate an object, then if i delete the animation, and add a new animation, it doesn’t remove the old animation.I view it in browser with, it just does one animation after another. If i add a new object and animate that, the first object follows the new animation path as well as its own, even if there is no relation.
If i delete the second object, the first object keeps the second objects animation path, even though the object with that path is deleted.
After animating a couple of simple objects, I can play the animation side by side between blender and the browser and the objects are moving completely differently.
I tried exporting one animated object at a time and have separate BABYLON.SceneLoader.ImportMesh statements, but the animation still get combined. I tried everything I can think of.
Any idea of why the exporter combines and appends animations or what to do about it?
This is using Blender 6.2 exporter, Babylon 4.0, and Blender 2.80.