I have a simple 3d model with two animations created in Blender. After successful exporting I noticed that position of bones was changed and I have no idea why. When I try to import mesh with skeleton from exported babylon file it has this weird position and it seems like animation lost half of frames. Also some of vertices during animation stick to one position
In Blender everything works and looks fine.
I have already tried to reset all bones positions and unlink walking animation - nothing worked, if i did it in a right way
Can anybody help me?