I’m working with Blender and the Sandbox to create a scene, and I need to export the final file in .glTF format. The first problem is with the Lightmaps; usually I place them manually in the Sandbox using the Lightmap Channel, is there a way to set up the material il blender and export in .glTF to preserve the Lightmaps when i import in the Sandbox?
Same thing with the final export, even if I place all the Lightmaps in the Sandbox when i export in .glTF the Lightmaps are missing. Is the .babylon format the only way to preserve Lightmaps?
Second problem: is there a way to create materials directly in the sandbox? If not, how can i create in Blender a standard material and not a PBRMaterial?
And for last, can I enable fly mode in the Sandbox (wasd+mouse)? The current view navigation mode is not very optimal for large scenes.