Hi everyone, I’m very new to the whole glTF thing and have been playing around in Max with the Babylon exporter. I went through the Max documentation and the PBR documentation and managed to successfully export a small scene, but am now completely stuck on the next one.
I’ve got a simple cube with holes in it that I have lit and then baked the textures and lighting.
I’d like to export this using the Babylon exporter but I don’t understand how to do this so only the lighting information from the baked textures is used. No matter what I do, the exporter seems to add a skybox and environment light and I can’t just get the baked light. I’ve unchecked “Create default skybox” in the settings but it doesn’t seem to work.
Would really appreciate it if someone could help me out!