In Blender 3.3.1, I took a simple box, added key frames on location for frame 1, moved the box a simple distance up, added key frames for location at frame 20. When I try to export it for .babylon type, I get the following error:
Exporter version: 3.3-beta 1, Blender version: 3.3.1
========= Conversion from Blender to Babylon.js =========
Scene settings used :
Inline textures : false
Material Type : PBR
Positions Precision : 4
Normals Precision : 3
UVs Precision : 3
Vert Color Precision: 3
Mat Weight Precision: 2
Keep Z-up r-handed : no
Texture directory : C:\Data\Blender\box\
Python World class constructor completed
processing begun of mesh: Cube
animation processing begun
========= An error was encountered =========
File "C:\Users\xxxxx\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\babylon_js\json_exporter.py", line 116, in execute
mesh = Mesh(object, scene, self)
File "C:\Users\xxxxx\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\babylon_js\mesh.py", line 49, in __init__
self.define_animations(bpyMesh, True, True, True)
File "C:\Users\xxxxx\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\babylon_js\f_curve_animatable.py", line 51, in define_animations
hasData = rotAnimation.append_range(object, animationRange)
File "C:\Users\xxxxx\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\babylon_js\animation.py", line 111, in append_range
bpy.context.scene.frame_set(animationRange.frames_in[idx])
ERROR: Scene.frame_set(): error with argument 1, "frame" - Function.frame expected an int type, not float
========= end of processing =========
elapsed time: 0 min, 0.3594 secs