I have around 100 meshes in my scene clubbed together. I want to apply glow to only one mesh. As per the docs → gl = new BABYLON.GlowLayer(“glow”, scene);gl.isEnabled = true; ends up glowing all the meshes with emissive property. I tried using customEmissiveColorSelector but I am failing to glow only one mesh, it results in an infinite loop. Can someone please help?
The doc’ also tells you how to glow only specific meshes Making Meshes Glow | Babylon.js Documentation
var gl = new BABYLON.GlowLayer("glow", scene); gl.addIncludedOnlyMesh(mesh);