Hey !
When I need to fadeOut a mesh, I use to smoothly set its visibility
to 0.0
But when using a glow layer, the mesh will still glow :
- Left : No glow
- Right : Glow
As you can see, the mesh on the right never realy disappear
So, 2 questions about this :
- Is it a bug ?
- Is there a way to fadeOut my mesh without going through a custom GLSL shader ? (please note that I want to avoid editing the material itself, since many meshes use the same, and I want to control the fading of independent meshes)
++
Tricotou
I found a solution specific to my usecase, using the GlowLayer.customEmissiveColorSelector
:
glow.customEmissiveColorSelector = function(mesh, subMesh, material, result) {
if(material && material.emissiveColor && mesh.visibility!=undefined){
result.copyFrom(material.emissiveColor);
result.a = mesh.visibility;
}
};
Both glow and no glow will fade :
Still, I’m interested to know if this behavior (mesh glows whatever the visibility>0) is intended 
1 Like
Visibility is not taken into account when generating the glow texture. What you can do, is set the intensity of the glow for the mesh, based on its visibility:
2 Likes
Ah yes, I had missed this glow.setEffectIntensity
method, thanks ! 
Moving the solution checked to your post since it’s smoother than my emissiveColor set 