Hi!
I’m trying to make a bloom effect so it looks a little something like my blender scene.
If I use this
var gl = new BABYLON.GlowLayer('glow', scene, { mainTextureFixedSize: 1024, blurKernelSize: 64, mainTextureSamples: 4 });
gl.intensity = 1;
my scene does get a little bloom but not very much
As far as I can see there is a bloom postprocessing effect but it does nothing if i use it like this.
var postProcess = new BABYLON.BloomEffect(scene, 100, 10, 10);
Basically I need a bloom effect with a much larger radius like the blender example.
Is this possible?
Thanks!