Hi, all !
I have a question about a bone and its transformNode.
In the Playground below, I used mixamo model (converted from fbx to glb by blender api).
You can pick a bone with left click and then gizmo will be attached to the transformNode of the bone.
With a certain bone selected, if you click the green ‘check console’ button, the bone’s absolute position and its transformNode’s absolute position will be logged in the console.
https://playground.babylonjs.com/#BCU1XR#3032
As far as I know, the absolute position of a bone and its transformNode should have the same value.
(And also as you can see, cause I attached a sphere to a bone and the gizmo to its transformNode, their absolute positions are same).
But If you check the console after clicking the green button, the result is always like below.
boneAbsolutePosition.x = transformNodeAbsolutePosition.x * (-1)
Is it a bug or a defect of my model file? Or is it expected?
And if it is not a bug, is there any way to make their absolute position same?
After so many trials and failures to match them, I leave this question here…
Thanks in advance