Bone absolute position in v5

how to get absolute position of a bone?
In v4 Bone.getAbsolutePosition() used to do that.
In v5, Bone.getAbsolutePosition() returns bone position in bone space instead. That goes down to getPositionToRef that does exactly the same thing for bone space and world space - takes whatever TransformNode is passed as argument.
So what’s the correct transform node to pass to get absolute position?
Actually now I’m reasonably sure I’ve hit a bug. Look at BoneAxesViewer attached to left upper and lower leg:
Bug reported here: Inconsistent GLTF bone transformations

I replied in the other thread :slight_smile: