Just started using BJS and I’m having trouble applying IK to the glb file imported model. the model was imported successfully in the scene but while applying bone IK controller for animations in the model , I am unable to get any result but in case of .babylon model it is working successfully.
Is .glb not supported for Bone controllers?
any help or suggestion?
Thank you , I went through the thread but couldn’t find any relevant solution , could you please suggest some ways to apply Inverse Kinematics to a glb model bones with playground example.