Hello,
I’ve got a living room environment with a sliding glass door through which we want to see rain particles.
The problem is that the default rain particles, created by ParticleHelper, seem to encompass the entire camera view / scene’s bounding box.
Is there any way to use the ParticleHelper in a way that will constrain all particles to a BoxEmitter, without creating our own particles and using the ParticleSystem API? And if not, is there any tutorial on how to keep particles within a bounding box using the ParticleSystem API?
Thank you.
Jeremy