When getting the World Center (and world max, world min, etc) of a bounding box for a mesh I would expect to coordinates to be in world space but they are not. See the following:
https://www.babylonjs-playground.com/#6HBYBP#1
I console out the world center of the bounding box at three different instances:
1: Right after I create the box. It is 0,0,0 as expected
2: Right after I set the box as a child of the root object. The root object is at 1,1,1 and I zero out the local position of the box so it’s global position is now 1,1,1. This also prints the world center as 0,0,0 but I expect it to be 1,1,1
3: Finally I un-parent the box and print the world center again. This time it is 1,1,1, as expected.
Bug or am I misunderstanding something?