flex
1
Hi All-
PlaneRotationGizmo does not update the rotation of attached mesh when there is also a BoundingBoxGizmo attached to the same mesh.
What’s interesting is that it does update the rotation of the mesh as it appears in the scene, but this is not reflected in the property on the mesh.
I suspect the rotation sphere on the BoundingBoxGizmo has something to do with it.
Any ideas about how to deal with this issue?
Thanks-
Flex
sebavan
2
cc @Cedric the Gizmo Wizard
flex
3
Here’s a way around the problem.
The angle on of the rotation gizmo updates real time which allows you to track mesh rotation like this:
1 Like
Cedric
4
As soon as you attach the boundingBoxGizmo, the mesh will use rotationQuaternion
instead of rotation
. You can get the value this way:
flex
5
Perfect. Thank you, Cedric.