Hello everyone!
I’ve just created a Babylon Physics V2 plugin for Box3D to ease out it’s usage in all of your upcoming Babylon projects ![]()
Demo: Babylon.js + Box3D
NPM package: https://www.npmjs.com/package/@frsource/babylon-box3d
GitHub repo: GitHub - FRSOURCE/babylon-box3d: A Babylon.js Physics V2 plugin backed by box3d-wasm, a WebAssembly build of Erin Catto's Box3D rigid body engine. · GitHub
My work is a wrapper around box3d-wasm (with manually created typings for this package). So I wanted to thank monteslu for creating this box3d port already ![]()
Feel free to try out the package and share your thoughts (please raise issues/feature requests on GitHub). I’ve already started new project on this box3d implementation and it’s going well! ![]()