Breaking changes when migrating from 3.* to 4.*?


This is because we fixed an issue with the scene not catching up events

Now you can define if a control is a pointer blocker:


Speeking of the pointer blocker, I notice that if parent and children both have isPointerBlocker set to true and a hoverCursor property, the GUI doesn’t manage to show the right cursor when blocks are hovered:


problem found and solved!


Migration complete. Thanks a lot :slight_smile:


you rock!