I wanted to learn WebGL and decided to make a simple game using babylon.JS.
I decided to make a pacman clone instead of something more original because I wanted to learn/practise the different programs/workflow. I was afraid that when I make something more original I would spend more time tweaking the game instead of the programming. I did stay reasonable close to my original goal, only things I added during the development was the camera chase mode and the multiplayer mode.
Programs mostly used where 3dMax, substance painter and visual studio code.
You can play the game at www.bigredbox.nl//BrilliantMan/
I am happy with the result. But I do have some issues, if someone has an idea or an sollution I would be more then happy to hear it.
lighting on tiles does not match when objects are rotated
I use PBR materials and when the object is rotated the (fresnel?) light behaves different.
the textures tile and the surface is flat, why does it matter how the object is rotated and how can I solve it?
antialiasing seems course, can I improve this?