I’m having a problem with bounding box updating: when I change the scale of a mesh, the minimum and maximum values of the bounding box don’t update, whereas the minimumWorld and maximumWorld are correct.
It’s expected, minimum and minimum are in local space, without scale / rotation / translation applied. minimumWorld and maximumWorld are the bounds when the world matrix has been applied, that is when scale / rotation / translation have been taken into account.
OK, thanks for your reply, so how can we find out the dimensions of the mesh (width/height/depth) at any time while we’re modifying the scale with the scalebox of the bounding box gizmo?