Bug with GUI3DManager.utilityLayer.shouldRender = false: still firing observables on hidden controls

After you hide the GUI3D (and thus all it’s controls) by setting

GUI3DManager.utilityLayer.shouldRender = false;

Then still any buttons/control receive pointer observables.

See the following playground (wait 5 seconds for the instructions popup) to reproduce the problem:


After the button disappears from the screen, click on its former location to see the button still acts.

My take on this is that when a control is not visible or rendered, that it should not receive pointer observable events.

Good catch! will be fixed by next nightly