I am seeing some issues between how WebGL and WebGPU display some .spz files.
This one specifically is from postshot and converted to a .spz using spz-js library.
Looks great in WebGL - https://playground.babylonjs.com/#KUHXDT#8
Looks bad with same code WebGPU - https://playground.babylonjs.com/#KUHXDT#7
This is testing on Macbook Chrome, will test other devices shortly.
**Turn the camera to the left
Edit - same issues on pixel 8 pro chrome, issues not present with the spz of the silver lizard here - Babylon.js Playground