Hi,
I was watching
https://www.youtube.com/embed/tKK0Pzw3sjM, which talks about ways to deal with texture repetition.
Here a simple one in a plane:
See the reps? That’s my tiles.
That doesn’t deserve a Nobel, right?
So, is there a simple way to deal with it in BJS, or will I have to… dive in shaders manually (would like not to, because other textures are coming).
I took a brick texture on purpose to show the constraint I have: other than flips x/y I can’t apply arbitrary rotations…
BTW, these are 1K texture preped to realistic scale. So, more than 1K won’t bring me anything but bandwidth waste because I won’t make them larger.
I need fresh ideas here
I don’t know, maybe a material plugin adding noise or something… or better really…