Ew… it looks like C4D has different rotations then BJS? I am noticing the heading is opposite so which is weird because I think they are both left handed systems.
Hmmm maybe I should try transform matrices instead.
Anyways, anyone have any ideas on how to do some quick conversions to see if the rotations are just “inverted” on the y axis?
Actually I think I know whats happening im swapping between rads and degs or something dumb at some point.
Nope on the rads. they are right… gonna have to think about this.