Rig bones and babylon exporter

hi guys i been working with the exporter alot lately.
i found out the problem
I was missing the apply transformations in blender now it works.

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i found the problem in applyin rotation scale…

Read the log file.

Read the log file.

Read the log file.

Read the log file.

Read the log file.
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After a year, I’m back working with Blender and BJS. Tomorrow is 2019 - 5 years ago I was answering that question about the scale and rotation issues of rigged characters.

It seems like the more things change, the more they stay the same. :slight_smile:

Glad you found the fix

cheers, gryff :slight_smile:

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I suggest you change the title of out question to something more respectful

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