Camera collision

I’m trying to make a camera not overlap with meshes. Here I reproduced what is happening You can see that the small ball with an attached camera can see through the big ball on collide.

I’ve tried all tricks from here Camera Collisions | Babylon.js Documentation but no success :pensive:

If you disable backFaceCulling on the ball like on line 67 then you can’t see through it, if that’s what you’re after? :slight_smile:



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