I already did like this camera using our FreeCamera. But It is entering into the meshes what are all available at the scene. But in this sample website, Camera is stopping before colliding with other meshes. How to do this? kindly help me on this.
Again, what exactly is the meaning of “hang” in this context? If I collide with a mesh in your Playground, I can’t walk forwards on that direction, obviously, but I can still walk backwards or sidewards.