Ive noticed this morning that `camera.attachControl(canvas, true);` is not working for me currently. Is anyone else having that problem?
It seems to be working fine for me.
Hmm yeah not working for me at all. Let me try another browser I’m on Brave right now.
Ok so it seems to be isolated to Brave. Ill just use chrome for now then. Thanks.
Works on my version on Brave ![]()
Brave 1.88.134 (Build officiel) (64 bits)
Chromium: 146.0.7680.153

Yeah not working for me at all, interesting.
I removed all my addons too just to check but still no dice.
It also doesn’t work for me in Chrome but works with Edge which I don’t use.
If I don’t write camera inputs by myself I cannot move FreeCamera with any keys.
So I usually change it to ArcRotate.
There were the times when the default FreeCamera do work in PG for me in Chrome. But these times are gone with some PG changes…
I have noticed when it happens I see the cursor like I’m trying to type text in the top right of the editor code area and it flashes whenever a key is pressed that should impact the canvas. At least someone else is seeing no inputs work, you should see if you notice the cursor too. If so then that points to the canvas not capturing the events for some reason?
Do you see that little black line on the right border when hitting arrow keys after focusing the canvas?
I noticed another thing
Here is the PG - Babylon.js Playground
The usual keys keydown events seems to work.
But if I press arrow keys, I have 1 event for several key presses, seems randomly.
I get one only after pressing a letter key. Then the next ones are ignored.
