I’m having trouble rendering a ton if thin instances with alpha so I could have a certain object always viewable on screen.
So I thought it could be possible I could render that certain object twice.
1st in its 3D context and a 2nd with a transparency over everything else.
I was thinking about using a 2nd camera with some sort of alpha of its viewport and layer masks… Is it even possible?
I saw this playground and found it a good place to try to apply this idea:
The 2nd view would only capture the player and re-draw at certain alpha…
Thanks