Hello everyone.
I am having problems in my playground when it comes to displaying several objects with opacity.
As you rotate the camera, objects do a small opacity change effect.
Is it possible to correct this effect?
A greeting and thanks in advance.
Iām actually experiencing the very same issue. So Iām gonna bookmark this.
I found that when using a different material, the issue is gone but with this PG, assigning a duplicate material to each mesh seems a bit āundoableā. Also, there are no meshes crossing an other (same as in my project), so why is it that itās still breaking?ā¦ Do we really need to use OIT for this? Iām eager to read the answer.
Hi i edited your playground and have found somewhat of a fix for the problem. You can look it up at the bottom of this playground link: https://playground.babylonjs.com/#LREGM0#1
Seems like the backgroundPlaneMaterial was the problem because itās alpha mode was set to ācombineā and all hexagons to āaddā which wonāt work together correctly as it seems. But by adjusting the alphaMode and alpha of the background plane it can be fixed.
Well, This doesnāt really look like a true solution to me.
It radically changes the effect of transparency and alpha blending, so yes it works (may be in this case) but I donāt find this satisfying (at least for my case).
Yes, thatās good it worked for you. However, in my case this solution is unacceptable. Iām still struggling with it but, same as you, will hopefully get there
GL with your project,