I am facing several issues while using postprocessings:
- when I use two cameras and apply a post-processing to Camera 1 and make Camera 2 the active camera, I still get the post-processing of Camera 1 on my screen
- if I disable some of the post-processings (e.g. colorGradingEnabled = false) of Camera 1 while Camera 2 is active, the change aren’t updated
Concerning 2), is there any way to force the update?
As an example, here I applied a post process to the camera player_fps_view and disabled it. Still, it shows up in the camera LetterCamera that shows the letters/grid in my menu: