I have one camera to draw the main scene and a second orthographic camera that is being used to draw some HUD elements. I would like to apply a single post-process pass to both of them at once. Is this possible?
So behind the scenes, that would be:
- Render camera 1 to render target
- Render camera 2 to same render target
- Draw render target to screen using post-process
This was also asked in Multiple cameras, layerMasks and post-process issue (only one camera gets rendered) , but they were able to not use multiple cameras as a workaround.