I get the camera’s upVector by
camera.upVector, and it is Vector3(0, 1, 0) by default. But when I read the source code in
targetCamera.ts, I find that the function
_rotateUpVectorWithCameraRotationMatrix() will return the
_cameraRotationMatrix.m as the target upVector, which is not equal with original upvector. Here is the PG. This playground will alert
I don’t know where is wrong. Thanks first.