I have a problem in definition of camera orientation using the upVector property. Initially it has the correct orientation when program load, but when moves the camera it returns to the original value (0,1,0).
I don’t know if this behavior has changed recently — @sebavan might know if that’s happened — but if you want to change the camera’s frame of reference while keeping the default controls, one thing to consider might be creating a parent node for the camera and putting your custom frame of reference on that.
This should allow the camera to continue to operate as though it’s in a space it’s used to, but you can supersede that by moving and rotating the entire camera space anywhere you want to. Hope this helps, and best of luck!
Hey @Deltakosh and @PolygonalSun, it looks like my PR caused another issue that’s just been flagged here. I tried the above playground without the PR changes and can confirm it worked before the PR.
So I guess it should be un-merged, then if a way to fix the gimbal lock issue without causing this new issue can be found, will make a new PR for it?