can babylon.js possible use seperate animation file into already loaded character?

#1

hi.

i try to animate my character model.

my character model only have a walk animation.

so, i try to intergrate some punch or kick animation into my character model.

punch or kick animation is seperate animation file and this is different bone structure.

so, is this possible to intergration in this situation?

if animation retargeting(Unreal) feature or avatar mapping(Unity3D) feature for babylon.js exists, that is easy to work, but i can’t find.

in my opinion, if i modify bone name to same as my character, is this possible?

please reply any suggestion or advise.

best regards.

#2

Do a search for Animation Groups. Its a part of the babylon exporter Tools.