Can glow be applied to reflections?

BABYLON.Effect.ShadersStore["flipImageFragmentShader"] = `
        #ifdef GL_ES
            precision highp float;
        #endif
        // Samplers
        varying vec2 vUV;
        uniform sampler2D textureSampler;
        void main(void){
            gl_FragColor = texture2D(textureSampler, vec2(1.0-vUV.x, vUV.y));            
        }
        `;

        var postProcess = new BABYLON.PostProcess("flip", "flipImage", [], null, 1, camera);
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