Can we individually control the blur level of standard materials in SSR?

PBR:The roughness property (in the metallic/roughness workflow) or the micro-surface property (in the specular/glossiness workflow) will also be used to blur the reflection (see below for more details).


Can we individually control the blur level of standard materials in SSR?

This is possible by using a specular map: in this case, the alpha component of the texture is used as the glossiness value (so, 1-roughness). I will update the documentation to mention this.

When there is no texture, it is difficult to calculate the roughness because the standard material has a specularPower (which corresponds to the glossiness), but this value is not between 0 and 1, it is not bounded… I suppose we could still set a hard limit when calculating the roughness…

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