Hello to eveyone! And thank you in advance if you are reading my topic.
I’m trying to create a shoe more realistic as possible. I have a problem because the texture is too lucid/glossy. I need it more opaque so it does not reflect the light (see image).
I created the material in this way:
mat = new BABYLON.StandardMaterial("test", scene); mat.diffuseTexture = new BABYLON.Texture('assets/images/textures/test.jpg', scene); mat.diffuseTexture.uScale = 2.0; mat.diffuseTexture.vScale = 2.0; mat.diffuseTexture.roughness = 1; mat.detailMap.isEnabled = true; mat.detailMap.roughnessLevel = 0.80;
But it’s not working. I tried also to create the material with PBRMaterial, but the texture is disapperaring.
How can I do?