Can wireframe mode show quads instead of triangles?

Hello! :smiley:

Modern real time graphics APIs, such as OpenGL, don’t really have the notion of a “quad”, because triangles are much more efficient to process and render. When Blender and other modelers show “quads”, these are actually still being rendered as triangles, the quads are just an abstraction to help the modeling process. So, in short, Babylon doesn’t have this capability, as it isn’t very important for the engine.

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