Hi I’ve been trying to work this out for a while now. Is there a way to get the collision filtering to work with CannonJS? Here is a simplified playground example of one of my problems:
I would like to add that I plan on using joints to attach these cylinders to the sphere, but without collision filtering or some type of workaround, I am stuck
Hi @hexenc0de and wilcome to the forum
You can use cannon specific
filterMask to do so :
The results I was getting led me to believe the collision filtering wasn’t working at all. With the joints and collision filtering, I am still getting the same results as no collision filtering. https://playground.babylonjs.com/#B5BDU#109
It probably has something to do with the rotations of the other cylinders in this case. Thank you.