I am developing a game where I need sphere meshes to collide with a specific mesh but not collide with each other (they should be able to go through one another).
Is this possible with layerMasks or can I exclude collision meshes or am I doing anything wrong with setting up PhysicsImpostors?
Thank you in advance <3
Hello! I took a look at the engines and it doesn’t seem to be possible in the current ones, but I’ll tag @Cedric to confirm (he’s OOF for so it will be a bit before answering). It is possible to do it using the built-in collision system, by using collisionMask and collisionGroup: Collision groups and masks | Babylon.js Playground (babylonjs.com)