Hi, this is my first time writing to this forum to ask a question.
I’ve been trying a few things with ShaderMaterial
, and the only time I run into the error is when I try to use a uniform of type uint
by setUInt
.
The link below is a simple playground to reproduce the problematic situation.
Here, I’m passing 5
as a uint uniform, and checking that value through the for
statement to modify the color.
I think at least the box shouldn’t be black, but right now it’s literally just showing me a black box with the following error.
[.WebGL-0x11c00deab00] GL_INVALID_OPERATION: Uniform type does not match uniform method.
I’m not sure what the reason is. Did I miss something or is it a bug? I’ve spent quite a bit of time trying to figure out the problem, but I’m at a loss.
Any help would be greatly appreciated, thank you.