Couldnt reproduce on playground because im using websocket to post terrain data
I think this issue raised is similar the exact thing im looking for becausse it looks like the terrain i have, the mesha nd physics dont match: Ammo Heightfield Terrain Shape
Also attempting to use Ammo and babylon
Ultimatly im trying to create variable height terrain like valleys mountains etc and have the character physics working and be able to move along it. Im not sure the best approach for it
I guess it is due to a heightfield and physics desync issue. You might need to ensure your Ammo.js heightfield shape matches the Babylon.js mesh resolution. Try debugging by visualizing the physics shape or adjusting the heightmap scaling.