So how would one go about dumping what a what a none active camera sees into a texture or an rtt?
Its easy to do with the active camera, but I don’t think I have seen an example with a non active one.
I am basically looking into making a cubeCam unless we already have a method for that.
I know that you can set a rtt as a cube and generate a cubeTexture so maybe ill start there:
How can I access the different directions individually, from the what the engine.createRenderTargetCubeTexture function is creating?
Basically trying to make a light probe…
Ehhh… it looks like the method needs to be updated to be able to target a different camera then the active camera. Ill run some test and try to make this happen.