Hey guys,
I am digging into the Mesh creation documentation of BabylonJS. In the following BJS Playground,
I am trying to figure out how to match the scaling/stretching of a BJS MeshBuilder box face UV to the scaling of that box in 3D. The scaling is controlled by a GUI slider.
box scale uv stretch | Babylon.js Playground
In this example, the box stretches horizontally in 3D as intended. What is not working and what I want is for the face uv to compensate for this scaling and maintain the integrity of the mapped texture.
Thanks.