I am working on a configurator, and I need to apply new material when selected from the UI panel.
I tried a lot changing the texture in the PBR material but failed every time and my mesh turned out to look like chrome plated.
Please suggest which parameter I have to update under PBRMaterial to change the texture.
let netMat = new PBRMaterial('netmat', scene);
// netMat.albedoTexture = new Texture(materialURL, scene);
netMat.diffuseTexture = new Texture(materialURL, scene);
_mesh.material = netMat;
The property is
albedoTexture for the
Try to set the metallic and roughness properties of your material.
netMat.metallic = 0 and
netMat.roughness = 0.8;
I guess I still have to learn a lot!
Thanks - it worked
You can have a look at these docs for some explanations on the PBR material:
@Evgeni_Popov My UV seems to get flipped when I applied the texture, any thought on that?
The screenshot is attached.
There’s a parameter to the
Texture construct (the 3rd or 4th I think) that you can set to true or false to invert / not invert the texture: try each value, one should work.
Awesome!! it worked
netMat.albedoTexture = new Texture("matURL", scene, true, false);