I have reached the potato wall once again this week. Can I triple-check with the high council that there is no clever way to set the plugin to use for addContainerTask in AssetManager? I have files with no extension (glb) because I’m potato smart like that, and I think Babylon is defaulting to using the .babylon format rather than the gltf/glb plugin.
I think you can override when you do a mesh load in the scene loader, but not for addContainerTask; if there isn’t a smart way of getting at this, I can attempt to PR it in.