I have reached the potato wall once again this week. Can I triple-check with the high council that there is no clever way to set the plugin to use for addContainerTask in AssetManager? I have files with no extension (glb) because I’m potato smart like that, and I think Babylon is defaulting to using the .babylon format rather than the gltf/glb plugin.
I think you can override when you do a mesh load in the scene loader, but not for addContainerTask; if there isn’t a smart way of getting at this, I can attempt to PR it in.
Dear Tarnished Potato,
you are right: AssetsManager | Babylon.js Documentation (babylonjs.com)
But I feel like I could find sometimes to add that for you
It is not free unfortunately. Nothing is.
You will have to create an issue on our repo for me so I will not forget about it
I’ve been in the high council for so long that I start forgetting about things pretty quickly.
That is but a small price to pay to cross the river; here it is.
I know the feeling of forgetting all too well lately.
The PR was built in the time I read the thread
Amazing! That’s a lot of s3 file renaming saved.
Thank you so much @Deltakosh and @sebavan
I’ll continue my adventures!