Light falloff is applied on a meter scale, but my project is currently scaled 1:10. I’m working on generative architecture so I’d rather not rescale all my elements. Can I change the scale by which light falloff is calculated?
I’d rather not increase intensity as that creates a super bright area for elements near the light source, while not lighting further away elements that much. I’m currently working with a spotlight attached to the camera, so I’d rather not blind the user when they look at a wall.