This is there to explain that the physics engines convert your rotation to quaternions so don’t use .rotation after setting a physics impostor. I do agree however that you can understand this sentence a bit differently ![]()
This is certainly a bug, and it seems like the extent size change is the way to go. There was a reason why we decided to use extendSizeWorld, so I will have to see when what should be used. The logic is clear thou ![]()
Want to report an issue on github so we can follow this? Link this thread as well when filing it.