I have issues placing an existing physics body (
body.rotation...) in the scene after it was set up with its impostors (like bringing a race car back on track or so). How is it supposed to be done? For me, weird things do happen:
- rotation is not respected
- the object receives spooky angular velocity (only Cannon)
- Oimo looses all it’s physics capabilities?
I changed the common physics sample a bit to show the issue: https://playground.babylonjs.com/#K5T17W#1
Hope for help,