Chrome Version 76 - maxShaderCompilerThreadsKHR

Hey everyone, long time no post, hope all is well.

Just curious as i updated chrome and now a build from april is no longer working of my html game.

im using babylonjs 4.0.0-alpha.8 (i know alpha build, but it has been working for 9 months)

Chrome version:
Version 76.0.3809.100 (Official Build) (64-bit)

The error i get is:

Uncaught (in promise) TypeError: this._caps.parallelShaderCompile.maxShaderCompilerThreadsKHR is not a function
at M._initGLContext (babylon.js:1)
at new M (babylon.js:1)
at Function.init (bundle.js:11506)
at Object.execute (bundle.js:11728)
at i (system.min.js:4)
at t (system.min.js:4)
at system.min.js:4
M._initGLContext @ babylon.js:1
M @ babylon.js:1
init @ bundle.js:11506
execute @ bundle.js:11728
i @ system.min.js:4
t @ system.min.js:4
(anonymous) @ system.min.js:4

Sorry about formatting/ not sure if this is the right category.

So yeah, this is stopping my game from loading at all, was wondering if anyone had any ideas on how to fix it. This seems to only happen on chrome.

Thanks for your time,
Rah

found the bug already answered somewhere else on the forums, my bad.
link(just the 4.0 bug tho not the 4.1):

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Hahaha! Well good news but you should definitely be on the latest version my friend

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