Clipping issue with skinned meshes

My skinned meshes disappear when my camera moves too close. I followed the tip in this thread which resolves the issue:

mesh.alwaysSelectAsActiveMesh = true

Is this the recommended way of doing it? I’m a bit concerned that it will affect performance and wonder if there are better ways?

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It is the recommended way, but another (more involved) option is to set an initial bounding box a little bigger / bigger enough to encompass all frames of the animation. That way you don’t need to set alwaysSelectAsActiveMesh = true and you will get better performances as the mesh will still be culled.

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